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How To Install The Kmp Mod For Mac

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Boot up a standardly modded ksp client with DMP installed. Play around in the DMP menu that pops up with the main menu, should be a generate blacklist/whitelist button in there. In your KSP main directory there should be a fully populated mod control list. There is a readme in the DMP zip. Read it you tool.

KMPlayer is a multimedia player which can be used to play DVD, AVI, VCD, MKV, 3GP, OGM, MPEG 1/2/4, Ogg, WMV, RealMedia and QuickTime files. The software can play damaged AVI files as well, plus media files that have previously been locked. Compressed audio files can often be played as well. A separate codec package is not needed as KMPlayer can usually decode audio streams within the software directly. The KMPlayer can be re-skinned with different looks to give it a new interface design where desirable. Capture individual frames and view movies frame by frame.

KMPlayer Key Features:. Multimedia player.

Play DVD, AVI, VCD, MKV, 3GP, OGM, MPEG 1/2/4, Ogg, WMV, RealMedia and QuickTime files. Codec files included in the software. Re-skin the software. Play damage AVI media files. View slow motion and frame by frame video playback.

Requires Windows KMPlayer is a multimedia player with flexibility to play different video files and audio content.

Download Links. And download from SpaceDock download from Curse (New releases make take a while to show up) It's also available on the CKAN, which is an amazing community project mod manager. CurseForge does not allow me to host exe files, so DMPServer will NEVER be available on curse. Remember to back up your GameData/DarkMultiplayer/Plugins/Data/ private publickey.txt files if you move to a new install or you won't be able to use your old username. Highly recommended updater (source code is below if you're interested): Public Server List: Installation tutorial: (There used to be a horrible video here, ignore it, either use CKAN or extract DMPClient/GameData/DarkMultiPlayer to KSPFolder/GameData/DarkMultiPlayer) Licence: MIT.

V0.2.6.0 Changelog: Godarklight: - Update to 1.5.1 - Fix Root part / CoM surface positioning bug RockyTV - Docker support Pre-emptively answered questions: What is DarkMultiPlayer? DarkMultiPlayer is a multiplayer mod for KSP. It supports subspace-style (and master controlled warp) warping & career mode, with an easy-to-edit server database. Can you show me the code? DarkMultiPlayer: MessageStream: (Used for building the network messages) DMPUpdater: How do I install it?

Client: Simply extract the zip into GameData. Although I do highly recommend just chucking DMPUpdater in your KSP directory and running it, It will also install DMP. Server: Extract the zip to a folder (not KSP or GameData).

You can then put DMPUpdater next to it and it will happily update the server as well. Read DMPModControl.txt on the server, the file is heavily commented/documented. You can generate a DMPModControl specific for your gamedata setup by starting the DarkMultiPlayer client, hitting options, and then pressing 'Generate DMPModControl.txt' Why did you create this mod? For one reason only, I want to play multiplayer too! What do I do if I find a bug?. Get it contact with me directly on IRC, Server: irc.esper.net, channel: #DMP.

How to install the kmp mod for mac

There's a web chat on my. Are there any server lists? How can I contact you? Easiest way is IRC, I'm happy to answer any questions and talk about bugs/missing features/suggestions. Server: irc.esper.net, Channel #DMP.

If you don't have an IRC client, there's a web chat here:. Credits:. TheGimp666 - If it wasn't for KMP, we'd most likely still have insta-locked threads for talking about multiplayer, Squad may-or-may-not be talking about it, and DMP definitely would not exist. RockyTV / JoshBlake / dsonbill - Contributed rather large parts to DMP. Dazoe - I borrowed his chat-doesn't-stage-or-control-the-vessel fix from KMP. It's a nice way of getting around a unity/KSP bug. Ryannathans/ChronicSilence - The mod system is implemented nearly the exact same way as KMP.

It made sense to remain compatible with the file format. Hyperedit / persistent trails - I've referenced off these mods quite a bit during my KMP orbital branch, DMP uses that same orbital mode positioning. The #DMP channel for helping me find any bugs / test new features, especially MrFreake for running a career mode server on the other side of the planet to test networking (And it made me actually play career mode too!). Squad: For Kerbal Space Program, and their top-notch API documentation. Edited October 20 by godarklight. My server is only 25/5mbit though, on a home connection.

So this will be interesting. How much upstream do you reckon will you need per user, roughly? I've hosted modded Minecraft servers on a 1 Mbit upstream before, with 3-4 players. Loading times on spawn were a bit long, but there was little to no network lag during general gameplay.

Also, side question: the time progressing while the server is switched off, can you rethink that feature? Regardless of whether your server is meant to run constantly or not, I just cannot think of a scenario where this will not cause problems for people when they are unable to log on because the server is down and they need to keep their painstaking 3-year mission from lithobraking at the destination. As an admin, it sounds like this is more trouble than it's worth. @Streetwind, If they aren't in flight, it's about 20-100bytes per second per user. If they are in flight, it's around 100bytes. 5 updates per second.

number of ships around, plus a full update (number of ships around. 30-200kb) per ship every 30 seconds. A ballpark figure is 10-30kb/s per active user, but if you are sitting in a debris field full of space stations it will be much worse. EDIT: The time constantly ticking forward is a result of how I've implemented subspaces and client clock-synchronization. DMP uses an NTP-style clock sync to the server, and the universe time is locked to a server clock time. In order to turn this off, I'll need to relock the subspace during the server start.

Edited May 7, 2014 by godarklight. @SlimeCrusher: I either have problems with KillVessel or LoadVessel, the bread and butter of a multiplayer mod:-/ @BahamutoD: Try to fly another players active craft. Also, If you get disconnected, the timeout should happen within 5 seconds. @MoohDragon: It should, but I haven't had anyone test it on mac yet. It definitely works on linux (I'm a linux user), and everyone else from DMP who runs windows reports it works @The Destroyer: The general aim is to be simple, so hopefully those types of bugs don't crop up. @titanecd: I'll probably might need to write a slightly more clear readme for the mod control.resource-blacklist mode (The default)- Every mod is allowed Adding the parts to the partlist is enough for private servers - Just make sure you have the same part adding mods installed.

For public servers, you would add any part adding mods into the required section (for example, mechjeb adds a part, so that's why it is mentioned). Optional section for blacklist mode is just about useless, unless you want to enforce a specific version of an optional mod. You can ban specific mods in resource-blacklist.resource-whitelist mode- Every dll is banned apart from those mentioned in the required, optional or resource-whitelist section (required / optional implies that it's allowed). You will add part adding mods to required (MJ/Kethane etc). You would add non-part adding mods to optional (for example, kerbal alarm clock). There's no wildcard matching though. By synced I mean the names are not randomly generated on each server connection.

You can name the kerbals in the database (crew manifest should also work). You should be able to EVA in both KMP and DMP - Although some players (and me) are getting hit with the kerbal-on-a-cross bug. I'll look into this after I implement player-player docking, and a better chat UI. Flags are also something I neglected to test - I'll fix them shortly too. Expect 0.1.0.1 in 2-3 days EDIT: Scratch that. 0.1.0.1 is available right now. Fix a very simple bug that was preventing vessels from being recovered/terminated.

How To Install The Kmp Mod For Mac Free

Add a server option to turn off modcontrol (mainly for private servers). Edited May 8, 2014 by godarklight.